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Week 5

  • Writer: Amv Pass
    Amv Pass
  • Jul 17, 2015
  • 1 min read

Week 05: Inclusive Design: You’re Art & Your Team

Accessibility

We make games for the norm.

Age 28-36

But we have the ability to cater for people that are marginalized defined by government this includes.

  • Colour blindness

  • Demographic/age

  • Sensitivity

  • Cultural/race

  • Disability-Physical/Mental

  • Sex/gender

  • Orientation

Game

  • Symbols

  • Shape

  • Fonts

  • Cc/subs

  • Desaturated

As technology has advanced we have discovered more ways in which people with physical disabilities don’t miss out on movies and games but enabling subtitles easy controller inputs and combinations. So people with only one hand can perfectly play the game and enjoy the product. Also as we are evolving we have begun to accept other people’s beliefs and sexuality and as a community we have integrated that into movies and games as it is now perfectly normal and must be equally valued is society. As society is evolving and because of this completion for jobs have become even tougher to impress employers especially with the uncertainty of the global market and having to be careful in which projects to invest in.


 
 
 

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