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Modular Level Design

  • Writer: Amv Pass
    Amv Pass
  • Apr 5, 2016
  • 2 min read

This is a very interesting and useful skill to have in the game designing world mastering this will make it a whole lot easier to make a large scale environment or even a highly detailed house hold and village or town with only building a few components. Basically making easy to build reusable objects that can be but together to make a more interesting construction of environments.

This is a very useful skill because if you can successfully make simple re-usable parts for what you are trying to build so that it’s easier for you to texture and make a detailed object and if who have built smart and reusable objects you can use the same modular pieces to build the same object with variants and texture changes because all the building and UV mapping has already been done for the object, This makes making interesting environments easier and less time consuming so who as a developer isn't building the same objects twice and wasting the same amount of time when you can copy and paste an re purpose or redesign the layout of environments because the pieces are already made and UV’d and can just be re textured.

As I said before this makes it easier to make a larger environment like a village or town Triple AAA games use this a lot to build faster and larger levels and just either re order or re texture so it looks different. I'm not exactly sure but Assassins creed Black flag’s world was only made with 43 different modular pieces the detail was in the amazing textures and smart placement of these pieces to make each island look diverse and unique even though they are using the same pieces in each island, This is why this skill is essential to master so Game designs can create amazing worlds with minimal effort.

 
 
 

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